
By the end of this tutorial, you’ll have a good understanding of how Maya works and be able to create your own 3D animations. We’ll cover the basics of the interface, show you how to create and manipulate objects, and animate your scene. Looks like they have profiles now so non-standardisms could be moved to the classic profile. In this tutorial, we’ll give you a crash course in Maya. To be a good desktop citizen these things still need to be addressed. Probably could do individually, but don't yet have time, and risk conflicts. Option doesn't seem to exist to change them in a group to standards. Is this a lack of interest? Or special-snowflake syndrome?Īnother quibble with media apps is that they want to use their own special hotkeys for zooming, panning etc, but I never want them to be different from my browser and/or web maps, which are used every single day. I first learned about Fitt's Law in the 90s, not exactly new: So you can't easily hit it without slowing down. When in full screen the top left menu doesn't extend to the edge of the screen. Window always opens maximized, which I never want. Source: LOD or Level of Detail in 3dsMax Tutorial, YouTube video, 9:22. I've started using it this month due to hearing things had been improved, but what did I find? create changes in segmentation in the Blender Game Renderer Maya Use Maya.

This is an impressive project, but I was hoping the UX standardization would continue.
